![]() ![]() Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Jafar has the following sorcerer spells prepared:Ĭantrips (at will): mage hand, poison spray, prestidigitationġst level (at will): detect magic, burning hands, magic missile, shieldĢnd level (3 slots): invisibility, mirror image, misty step, scorching rayģrd level (3 slots: counterspell, dispel magic, enlarge/reduce, fireballĤth level (3 slots): polymorph, wall of fireĥth level (3 slots): cloud kill, telekinesisĦth level (2 slots): disintegrate, globe of invulnerabilityħth level (2 slots): finger of death, teleportĨth level (1 slot): dominate monster, power word stun His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Jafar has advantage on saving throws against spells and other magical effects. Jafar can’t manifest the wings while wearing armor unless the armor is made to accommadate them, and clothing not made to accommodate his wings might be destroyed when he manifests them.įire Affinity. When Jafar casts a spell that deals fire damage, he can add his Charisma modifier to one damage roll of that spell. They last until Jafar dimisses them with another bonus action. As a bonus action, Jafar sprouts a pair of dragon wings from his back, gaining a flying speed of 30 ft. Languages Arabic, Celtic, Draconic, Greek, Kannada, Persian, Middle Chineseĭragon Wings. Senses blindsight 10 ft., darkvision 60 ft., passive Perception 18 Skills Arcana +17, Deception +11, Insight +8, Perception +8, Persuasion +11 Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Once this property is used, it can’t be used again until the next dawn. As an action, Jafar can activate any one of the following properties while attuned to the staff provided he has the weapon drawn: Jafar wields a serpent staff, which acts as a +1 quarterstaff with additional magical properties. Skills Arcana +4, Deception +5, Insight +4, Persuasion +5 Just not commercially (I’m pretty sure Disney will kick your ass anyways). ![]() Unfortunately, being a genie comes with the burden of the lamp and the enslavement that comes with it.Īs usual, these variants are free to use in your 5e D&D campaigns. As a genie ( efreeti if you will) Jafar was even more powerful than he was as Sorcerer Supreme. And he’s about as tough as spellcasting BBEGs get.įinally, Jafar used his last wish to turn himself into a genie. In addition, he also was immune to the effects of fire, as evidenced by his passing through the flames generated by him before transforming himself into a giant Cobra ( Disney Wikia, Jafar). He demonstrated nearly unlimited power: he could levitate objects, breathe fire, summon objects, and transform himself and others. That’s when things got really interesting. Later, when Jafar got a hold of the lamp and the genie, he made a wish to become the world’s most powerful sorcerer. Personally, I like villains that have limited powers, but accomplish a lot regardless. He didn’t really have any powers of his own other than his serpent staff and high stats in Charisma-based skills, but he’s fun nonetheless. This is the Jafar from the start of the film, working as the underhanded Rasputinesque adviser to the Sultan. So when Instagram user suggested him, I was like, “Okay… but which one?”īut like everything I do on this blog, I said, “Why settle with one? When I can do all three!”įirst up is Jafar the Vizier. The shrewd villain from Disney’s 1992 animated film Aladdin–as well as one of the stars of Kingdom Hearts–actually has multiple ways of presenting himself in the film. Statting Jafar from Aladdin is no easy task. Let’s dive right in! 3 monster stat bocks for Jafar from Aladdin. Thanks to Instagram follower for the fun suggestion!
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